![]() ![]() They saw a need for formats that developers could open and edit in many graphics and 3D apps. In 2015, the Khronos Group developed the GLB and glTF formats. Read our GLB file format guide to learn more. ![]() A single file contains supporting data such as textures, shaders, and geometry/animation. GLB files are a binary version of glTF with JSON. Another advantage of the format is its small size and fast load times.
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